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Videogames: Final index

1)  Videogames: Henry Jenkins - fandom and participatory culture 2)  Videogames: The Sims FreePlay - Language & Representation 3)  Videogames: The Sims FreePlay - Audience & Industries 4)  Learner response: OSP assessment 5)  Videogames: Women in videogames &  Further feminist theory 6)  Videogames: Horizon Forbidden West - Language & Representations 7)  Videogames: Horizon Forbidden West - Audience & Industries

Horizon Forbidden West: Audience and Industry

  Audience Look at  this YouGov blog on the console gaming audience  and answer the following questions: 1) What statistics can you find for the number of male / female players for the major consoles? PlayStation 5= 68% male and 29% female Xbox Series X|S= 68% male and 32% female  Switch=    54% male and 46% female 2) What is the difference between 'hardcore' and 'casual' gamers - and which do you think would play Horizon Forbidden West? Hardcore gamers are those people who take video games seriously or play competitively whereas casual gamers play for a more relaxing experience on commutes, in between work projects or chores. Horizon Forbidden West players are more hardcore as the game has a lot of detail and high graphics where the story and quest does not proceed in a short span of time. 3) What are the different reasons YouGov researched for why players play games? Which of these would apply to Horizon Forbidden West? When asking players ...

Horizon Forbidden West: Language and Representation

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  Language Introduction Read  this review of Horizon Forbidden West in the Financial Times  (should be non-paywalled but you can  read the text of article here if needed ). Answer the following questions: 1) Why does Guerrilla Games have 'a serious case of bad timing'?  Horizon Forbidden West was described as a scene stealer as they ideas from other games and synthesising them with immaculate polish. Just weeks after the games release,  it was overshadowed by Zelda: Breath of the Wild and even Elden Ring shared similarities. 2) What is the narrative for the original game Horizon Zero Dawn?  The narrative follows a thousand years after machines have wiped out most of humanity whilst survivors have formed tribal communities who views technology  as objects of either suspicion or religious reverence.  3) How is the central character Aloy described?  The protagonist, Aloy is described as  flame-haired heroine...

Women and videogames

Part 1: Background reading on Gamergate Read  this Guardian article on Gamergate 10 years on . Answer the following questions: 1) What was Gamergate?  It is an online harassment campaign that is against female diversity and their progression into the video game industry. 2) What is the recent controversy surrounding narrative design studio Sweet Baby Inc?  It is believed that Sweet Baby Inc is secretly forcing game developers to change the bodies, ethnicities and sexualities of video game characters to conform to “woke” ideology leading people to believe they control every mainstream game. 3) What does the article conclude regarding diversity in videogames? It writes about how nobody is forcing diversity into videogames as it is naturally placed by players and developers themselves. Part 2: Further Feminist Theory: Media Factsheet Use our Media Factsheet archive on the M: drive Media Shared (M:\Resources\A Level\Media Factsheets) or  here using your Greenford Go...

The Sims FreePlay CSP - Audience and Industries blog tasks

Audience Read  this App Store description and the customer reviews for The Sims FreePlay  and answer the following questions:   1) What game information is provided on this page? Pick out three elements you think are important in terms of making the game appeal to an audience. The screenshots of gameplay on iPhone and iPad, the game description and the rating/reviews. 2) How does the game information on this page reflect the strong element of participatory culture in The Sims? It writes how audiences are able to choose, create and play with their own freedom 3) Read a few of the user reviews. What do they suggest about the audience pleasures of the game?  I think is it diversion where players are so immersed into the game it becomes their new reality. The constant demand for more updates with newer feature/objects shows how players actually want the game to reflect their real life but in a better and self controlled way. Participatory culture Read  this academic...

The Sims FreePlay CSP - Language & Representations

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Language / Gameplay analysis Watch The Sims: FreePlay trailer and answer the following questions: 1) What elements of gameplay are shown? The game play elements show are character design, home design, taking care of pets, making relationships and families, exploring and living life in your own town. 2) What audience is the trailer targeting? It is targeting a range of audience but generally younger white females as they are seen to stereotypically enjoy dressing up and living a basic life such as creating a family. 3) What audience pleasures are suggested by the trailer? Diversion- players are able to make a whole new persona in game and live their dream life away from reality personal identity- Create characters on people around them to make it seem as if its their real life. Now watch this walk-through of the beginning of The Sims FreePlay and answer the following questions: 1) How is the game constructed? It was constructed to be free to play game that lets players design their own ...